First direction
Create a concept sheet of an original tiny blue robot taking four walking poses from left to right. Side view, same scale and baseline, evenly separated figures, simple pixel-style shapes, plain background.
Develop sprite-sheet concepts for an original character and a simple action. Plan the frame sequence, palette, and viewing angle before preparing exact game assets.
Generation uses credits. Check the selected model’s price and your plan before generating.
Choose an idle, walk, jump, or other short cycle with a clear frame order.
Keep the character scale, baseline, and camera direction the same.
Use readable color groups and simple shapes that survive small sizes.
Use these written examples as a starting point. Adapt the subject and references to your project; generated results will vary.
Create a concept sheet of an original tiny blue robot taking four walking poses from left to right. Side view, same scale and baseline, evenly separated figures, simple pixel-style shapes, plain background.
Using my approved robot reference, explore three idle poses: neutral, slight antenna tilt, and return to neutral. Keep body proportions, feet, and palette consistent in a single horizontal sequence.
Generated sheets may have uneven grids or inconsistent frames. Align, redraw, and test frames in a sprite editor; exact transparency and game-ready animation are not guaranteed.
Choose an idle, walk, jump, or other short cycle with a clear frame order.
Choose Nano Banana 2 in Pixo. Enter the creative brief and add any visual references, then choose a supported aspect ratio and resolution.
Check frame count, cell spacing, limb changes, baseline, and whether the action progresses logically.
Generated sheets may have uneven grids or inconsistent frames. Align, redraw, and test frames in a sprite editor; exact transparency and game-ready animation are not guaranteed.
Compare another approach before choosing a workflow.
Inputs, creative control, and finishing your project.
Create a full-body character concept with visible hands, feet, costume, and posture.
Build a character turnaround reference with front, side, and back views.
Create pixel-art-inspired images with simple silhouettes and a limited palette.
Generation uses credits. Check the selected model’s price and your plan before generating.