First direction
Slow footsteps in leather shoes on a dry wooden floor, close perspective, slight room reflections, no music, no voices, one short sequence.
Generate Foley sounds from a description of an action, material, and space. Create separate takes for footsteps, cloth, impacts, or object handling, then align the chosen sounds to your footage.
Generation uses credits. Check the selected model’s price and your plan before generating.
Name the surface, object, and force behind the sound.
Describe a dry studio sound or the room's audible reflections.
Generate distinct actions separately when they need independent timing.
Use these written examples as a starting point. Adapt the subject and references to your project; generated results will vary.
Slow footsteps in leather shoes on a dry wooden floor, close perspective, slight room reflections, no music, no voices, one short sequence.
A cotton jacket sleeve brushing against a canvas bag, gentle handling, dry close-mic texture, no background ambience or speech.
Sound generation does not automatically align each impact with a frame. Place and trim the chosen audio against the picture.
Name the surface, object, and force behind the sound.
Select ElevenLabs Sound Effects in Pixo. Describe the material, action, space, and desired duration.
Listen for unwanted music, voices, distortion, and tails that overlap the next action.
Sound generation does not automatically align each impact with a frame. Place and trim the chosen audio against the picture.
Compare another approach before choosing a workflow.
Inputs, creative control, and finishing your project.
Plan an ASMR video around one satisfying action and a deliberate sound texture.
Develop original transition music for a song mashup and plan how your source tracks will meet.
Create a short dance scene with an original character or a permitted reference.
Generation uses credits. Check the selected model’s price and your plan before generating.