First direction
@image1 is the permitted face reference. @video1 is a short reaction clip. Replace the face while keeping the original gesture, camera, background, and lighting stable.
Prepare a face-swapped clip for a reaction GIF using a permitted face reference. Generate and inspect the edited video first, then convert the approved segment into a looping GIF.
Generation uses credits. Check the selected model’s price and your plan before generating.
Choose a brief action with a clear, visible face.
Identify the face reference and the footage that should stay unchanged.
Pick start and end frames that avoid a visible jump.
Use these written examples as a starting point. Adapt the subject and references to your project; generated results will vary.
@image1 is the permitted face reference. @video1 is a short reaction clip. Replace the face while keeping the original gesture, camera, background, and lighting stable.
@image1 is the permitted character reference. @video1 shows a small wave. Keep the wave and framing, replace only the character identity, and preserve the surrounding scene.
The face-edit workflow produces video. GIF conversion, frame rate, palette, and loop settings require a separate GIF editor.
Use a permitted face image and a short source video with a clearly visible face.
In the video Playground, attach the face as @image1 and the source clip as @video1. Describe the identity change and what should remain unchanged.
Check the face throughout the motion, especially blinks, turns, and the loop seam.
The face-edit workflow produces video. GIF conversion, frame rate, palette, and loop settings require a separate GIF editor.
Compare another approach before choosing a workflow.
Inputs, creative control, and finishing your project.
Generation uses credits. Check the selected model’s price and your plan before generating.